using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Algorithms.Other
{
public static class Geohash
{
private const string Base32Characters = "0123456789bcdefghjkmnpqrstuvwxyz"; // Convert latitude and longitude coordinates into a concise string
private const int GeohashLength = 12; // ± 1.86 cm
/// <summary>
/// Encodes the provided latitude and longitude coordinates into a Geohash string.
/// Geohashing is a method to encode geographic coordinates (latitude, longitude).
/// into a short string of letters and digits. Each character in the resulting Geohash .
/// string adds more precision to the location. The longer the Geohash, the smaller the area.
/// </summary>
/// <param name="latitude">The latitude of the location to encode. It must be a value between -90 and 90.</param>
/// <param name="longitude">The longitude of the location to encode. It must be a value between -180 and 180.</param>
/// <returns>
/// A Geohash string of length 12 representing the location with high precision.
/// A longer Geohash provides higher precision in terms of geographic area.
/// and a 12-character Geohash can be accurate down to around 1.86 cm.
/// </returns>
public static string Encode(double latitude, double longitude)
{
double[] latitudeRange = new[] { -90.0, 90.0 };
double[] longitudeRange = new[] { -180.0, 180.0 };
bool isEncodingLongitude = true;
int currentBit = 0;
int base32Index = 0;
StringBuilder geohashResult = new StringBuilder();
while (geohashResult.Length < GeohashLength)
{
double midpoint;
if (isEncodingLongitude)
{
midpoint = (longitudeRange[0] + longitudeRange[1]) / 2;
if (longitude > midpoint)
{
base32Index |= 1 << (4 - currentBit);
longitudeRange[0] = midpoint;
}
else
{
longitudeRange[1] = midpoint;
}
}
else
{
midpoint = (latitudeRange[0] + latitudeRange[1]) / 2;
if (latitude > midpoint)
{
base32Index |= 1 << (4 - currentBit);
latitudeRange[0] = midpoint;
}
else
{
latitudeRange[1] = midpoint;
}
}
isEncodingLongitude = !isEncodingLongitude;
if (currentBit < 4)
{
currentBit++;
}
else
{
geohashResult.Append(Base32Characters[base32Index]);
currentBit = 0;
base32Index = 0;
}
}
return geohashResult.ToString();
}
}
}